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Game Assets
May 31, 2020
by
EagerSeahorse
#Game Assets
A game ready asset is defined by several characteristics given to a mesh, which if closely followed, they will be optimised and ready to be used effortlessly in the game engine. The modular approach...
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User-Interface Design
May 31, 2020
by
EagerSeahorse
#User-Interface
The user interface is the way the user interacts with the game which can be through peripherals such as a mouse or keyboard but refers also to the information that appears on a screen. The developmen...
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Theme, Tone & Story
May 31, 2020
by
EagerSeahorse
#Theme, #Tone, #Story
The horror aspect was chosen to be included in the game as it was thought that it would be fun and interesting for the player to experience. Additionally, it allowed the development team to explore n...
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Level Design
May 31, 2020
by
EagerSeahorse
#Level Design
Level design is where the levels of the game are laid out with emphasis on an effective way which facilitates easy flow of gameplay. In addition to this, the development team wanted to incorporate th...
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