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Devlog

  • Game Assets
    May 31, 2020 by EagerSeahorse#Game Assets
    A game ready asset is defined by several characteristics given to a mesh, which if closely followed, they will be optimised and ready to be used effortlessly in the game engine. The modular approach... Continue reading
  • User-Interface Design
    May 31, 2020 by EagerSeahorse#User-Interface
    The user interface is the way the user interacts with the game which can be through peripherals such as a mouse or keyboard but refers also to the information that appears on a screen. The developmen... Continue reading
  • Theme, Tone & Story
    May 31, 2020 by EagerSeahorse#Theme, #Tone, #Story
    The horror aspect was chosen to be included in the game as it was thought that it would be fun and interesting for the player to experience. Additionally, it allowed the development team to explore n... Continue reading
  • Level Design
    May 31, 2020 by EagerSeahorse#Level Design
    Level design is where the levels of the game are laid out with emphasis on an effective way which facilitates easy flow of gameplay. In addition to this, the development team wanted to incorporate th... Continue reading
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