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Devlog
Theme, Tone & Story
June 07, 2020
by
EagerSeahorse
#Theme, #Tone, #Story
The game was determined to be a thoughtful yet melancholic virtual reality experience game where the player would be immersed in a unique world and go through an emotional journey to find a new home h...
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Art Design / Style & Colour
June 07, 2020
by
EagerSeahorse
#Art Design, #Art Style, #Colour Design
To avoid VR sickness, graphics should be non-blurry, therefore the graphics were decided to be of high-quality and high-resolution in the game product. The low-poly art style is what was decided to b...
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Gameplay Mechanics
June 07, 2020
by
EagerSeahorse
#Gameplay Mechanics
Gameplay mechanics can be defined as the ways in which a player interacts with the game world. As such, the first-person VR perspective was chosen over the third-person VR perspective as the player p...
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Level Design
June 07, 2020
by
EagerSeahorse
#Level Design
Level design refers to where the levels of the game are laid out with emphasis on an effective way which facilitates easy flow of gameplay. In addition to this, the story and narrative of the project...
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User-Interface Design
June 07, 2020
by
EagerSeahorse
#User-Interface, #UI
The user interface is the way the user interacts with the game which can be through peripherals ranging from a mouse to motion controllers but refers also to the information that appears on a screen...
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Goals of the Project
June 07, 2020
by
EagerSeahorse
#Project Goals
The main goal of the project was to create a virtual reality game where the impact of VR sickness was reduced as much as possible. The goals of the actual game were that it should be short but fun, en...
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